One of the Episode 1 playtests stopped in the portal room. A fire in the doorway could block the route to Peculier, leaving a companion unable to finish his part of the scene.
The fix moves the existing fire-clearing action earlier, so Xephos clears the way before the room is needed. Dialogue also waits while a character is still recovering a route. A check on a copy of the save reached the departure conversation without teleport recovery.
It’s a small change, but those small interruptions matter when you’re following a story. This is a practical navigation adjustment, not a claim about something that happened in the original footage. There’s more playtesting ahead.